Plan an Undercover Word Group Event
Allocate rooms, devices and hosts for players ages 13 and older, with space for breaks and different participation needs.
Count seats before sharing room codes
Each room supports 2 to 12 players. For fuller discussion we recommend 4 to 10. Count a host as a player if they join and play; the allocations below include those playing hosts. An organizer who only coordinates rooms does not occupy a game seat. Assign a playing host and a distinct code to each group before inviting players.
Prepare hosts and devices
Each player needs a private browser session, normally on their own phone, tablet or computer. Arrange loaner devices where possible and check internet access and charging. Keep screens private. In a shared venue, leave enough space between groups that clues do not drown each other out. For remote groups, give each game room its own call or breakout room.
Use the actual game settings
Start with the Easy or Family word pack if that vocabulary fits the group. Packs are vocabulary choices, not a Medium/Hard difficulty switch. Classic ends after one vote; Deep Cover keeps the Mole across continuing elimination rounds. No Word gives the Mole no word, while Similar Word gives a related word. The browser game has no custom-company-word submission workflow.
Budget joining time and breaks
For a short session, allow time to join, explain one-word clues, play a round and discuss the reveal. A 5 to 10 minute round is a planning estimate, not a guarantee. Deep Cover may take several votes. Ask groups to finish the current round before rotating; leave a break for water, devices and anyone who wants to stop. Do not make a faster room wait for a leaderboard update to leave.
Agree participation needs in advance
Ask whether anyone needs larger text, a quieter seat, extra time to read, or another way to give a clue. Test the chosen browser and assistive technology with that player. A consistent typed-clue house rule can help some groups, but it is not a built-in shared chat feature. Do not require camera use, standing, fast reactions or discussion of personal experiences.
Keep optional scoring offline
There is no built-in event leaderboard. If the group wants a tournament, agree an offline house rule before starting, such as one point for each player on the winning side in Classic. Keep the same settings and number of completed rounds when comparing groups. A host can record scores on paper or a separate spreadsheet; do not imply they will persist in the game.
Have a fallback and a stopping point
If internet access fails, use the printable list for a separately organized paper game with private word slips. The PDF explains a Similar Word example; paper scoring and round handling are house rules. If the online host disconnects, try the same browser and room link first, then follow the hosting guide. Stop for a break if a player is uncomfortable.
Reviewed September 19, 2026.
Room allocation examples
Headcounts include hosts who play. Split groups of 13 or more before they join.
| People | Allocation | Hosts included |
|---|---|---|
| 8 | One room of 8 | One playing host |
| 12 | Two rooms of 6 for fuller participation; one room of 12 is supported | Two playing hosts, or one for a single room |
| 13 | Two rooms: 6 and 7 | Two playing hosts |
| 20 | Four rooms of 5 | Four playing hosts |
Open game setup to create a room; this does not book an event or preselect a pack.