Gameplay insights · July 31, 2026 snapshot
What we learned from 1,500 game starts
Undercover Word records a small set of anonymous product events so we can understand whether the game works for real groups. This is a transparent look at the first useful snapshot—and at what the numbers cannot tell us.
Data snapshot
1,517
game-start events
439
game-completion events
5
average players per event
3:37
average completed-game duration
The typical recorded group had five players
Across start and completion events, the average player count was five. That supports the practical advice in our hosting guides: a five-player group is large enough to produce several different clues but still small enough for every clue to remain memorable during discussion.
An average is not a recommendation by itself. It does not reveal the distribution of group sizes, and repeated games from the same group can appear more than once.
A recorded completed game averaged 3 minutes 37 seconds
The 217-second average reflects completed events with a duration. It suggests the core loop is genuinely quick: word reveal, one clue per active player, discussion, and a vote can fit into a short break or serve as one round in a longer game night.
This figure can be influenced by very short or long sessions. It is not a median, and it should not be interpreted as a guarantee for every group.
Start and completion events are not a conversion funnel
The snapshot contains 1,517 starts and 439 completions, but dividing those values would not produce a reliable abandonment rate. Tracking changed as the product evolved; browsers can close before sending a completion event; repeat rounds create additional events; and network or consent settings can prevent measurement. We use the counts to identify broad product patterns, not to claim a unique-user completion percentage.
Methodology and privacy
- A start event contains event type, player count, and game mode.
- A completion event may additionally contain duration and the round outcome.
- The analytics event does not contain player names, room codes, assigned words, email addresses, or account IDs.
- Events are anonymous product records, not verified unique people or controlled experiments.
- The snapshot may include automated, duplicate, interrupted, or otherwise imperfect events.
For details about data handling, read the privacy policy and editorial standards.